#include "f_5x5.h"

//Use codepage_ascii for this font.

/*
 * A 3x3 pixel font.  The bits are read across from top left to top right, then down
 * to the next line.  Each character is represented by 2 8-bit unsigned integers, with
 * the seven bits of the first byte ignored.
 */
uint8_t font_5X5[] PROGMEM = {
	0x0 ,0x0, 0x0, 0x0,		//Space
	0x0, 0x42, 0x10, 0x4,	//!
	0x0, 0xa5, 0x0, 0x0, 	//"
	0x0, 0xaf, 0xab, 0xea,	//#
	0x0, 0xea, 0x38, 0xae,	//$
	0x1, 0x11, 0x11, 0x11,	//%
	0x0, 0xc8, 0x36, 0x4d,	//&
	0x0, 0x42, 0x0, 0x0,	//'
	0x0, 0x44, 0x21, 0x4,	//(
	0x0, 0x41, 0x8, 0x44,	//)
	0x0, 0x4a, 0xba, 0xa4,	//*
	0x0, 0x42, 0x7c, 0x84,	//+
	0x0, 0x0, 0x0, 0x88,	//,
	0x0, 0x0, 0x7c, 0x0,	//-
	0x0, 0x0, 0x0, 0x4,	//.
	0x0, 0x21, 0x11, 0x8,	/// 0x0F
	0x0, 0xe8, 0xd6, 0x2e,	//0 0x10
	0x1, 0xc2, 0x10, 0x9f,	//1
	0x0, 0xe8, 0x99, 0x1f,	//2
	0x1, 0xe8, 0x9a, 0x2e,	//3
	0x1, 0x9, 0x4b, 0xe2,	//4
	0x1, 0xf8, 0x78, 0x3e,	//5
	0x1, 0xe8, 0x7a, 0x2e,  //6
	0x1, 0xf0, 0x88, 0x84,	//7
	0x0, 0xe8, 0xba, 0x2e,	//8
	0x0, 0xe8, 0xbc, 0x2e,	//9,0x19
	0x0, 0x40, 0x0, 0x80,	//:
	0x0, 0x40, 0x0, 0x84,	//;
	0x0, 0x22, 0x20, 0x82,	//<
	0x0, 0xf, 0x83, 0xe0,	//=
	0x0, 0x82, 0x8, 0x88,	//>
	0x0, 0xe8, 0x98, 0x4,	//?
	0x1, 0xf8, 0xde, 0x1f,	//@ ( )
	0x1, 0xf8, 0xc7, 0xf1,	//A, 0x21
	0x1, 0xf8, 0xfa, 0x3f,	//B, 0x22
	0x1, 0xf8, 0x42, 0x1f,	//C
	0x1, 0xe8, 0xc6, 0x3e,	//D
	0x1, 0xf8, 0x7a, 0x1f,	//E
	0x1, 0xf8, 0x7a, 0x10,	//F
	0x1, 0xf8, 0x4e, 0x3f,	//G
	0x1, 0x18, 0xfe, 0x31,	//H
	0x1, 0xf2, 0x10, 0x9f,	//I
	0x0, 0x30, 0x86, 0x3f,	//J
	0x1, 0x19, 0x72, 0x51,	//K
	0x1, 0x8, 0x42, 0x1f,	//L
	0x1, 0x1d, 0xd6, 0x31,	//M
	0x1, 0x1c, 0xd6, 0x71,	//N
	0x1, 0xf8, 0xc6, 0x3f,	//O
	0x1, 0xe8, 0xfa, 0x10,	//P
	0x1, 0xf8, 0xc7, 0xe4,	//Q
	0x1, 0xe8, 0xfa, 0x31,	//R
	0x1, 0xf8, 0x7c, 0x3f,	//S
	0x1, 0xf2, 0x10, 0x84,	//T
	0x1, 0x18, 0xc6, 0x3f,	//U
	0x1, 0x18, 0xa9, 0x44,	//V
	0x1, 0x18, 0xd6, 0xaa,	//W
	0x1, 0x15, 0x11, 0x51,	//X
	0x1, 0x18, 0xa8, 0x84,	//Y
	0x1, 0xf1, 0x11, 0x1f,	//Z, 0x3a
	0x0, 0xc4, 0x21, 0xc,	//[
	0x0, 0x21, 0x11, 0x8,	//backslash
	0x0, 0x61, 0x8, 0x46,	//]
	0x0, 0x45, 0x0, 0x0,	//^
	0x0, 0x0, 0x0, 0x1f,	//_
	//If you implement lower case letters, do so here...
	0x0, 0x41, 0x0, 0x0,	//`, 0x40
	0x0, 0x42, 0x20, 0x84,	//{
	0x0, 0x42, 0x10, 0x84,	//|
	0x0, 0x42, 0x8, 0x84,	//}
	0x0, 0xaa, 0x0, 0x0,	//~
};
